Master the Lights!

Of Light & Shadow is a puzzle-platformer with a “light” twist, combining two areas in each Level, light and shadow, as well as two protagonists in one playable character, Dr. Shadow and Mr. Light. While either of them can only survive in either light or shadow areas, the player must constantly switch between them and make the right decision about whose abilities to utilise.

Greenlight and new Levels!

We have put Of Light & Shadow on Steam Greenlight, and we have been successfully greenlit, thank you for voting!
Oh, and the best bit: the “Greenlight-Version” offers additional Levels! So after you complete the regular game, you are in for a treat!


2013 – Finalist for the Unity Award 2013 in the category Best Student Project!
Unity Awards 2013

2013 – “Of Light & Shadow” is nominated at the “Indie A MAZE”, Berlin
The Most Amazing Indie Game 2013

2012 – “Of Light & Shadow” wins at the “Content Award”, Vienna
Sonderpreis Wien Holding — Gamesproduktion



»Der Titel bietet eine hohe Qualität und ein fantastisches Design, am wichtigsten aber ist, dass er deutlich hochwertiger als so manch anderes Indie Spiel daherkommt. … Auf uns wirkte das Spiel einfach beeindruckend, weil es eines dieser verzauberten Indie Spiele ist, dessen Faszination sich kaum erklären lässt.«–,

»Of Light & Shadow is one of those freeware games that could have easily been commercial offerings. It’s beautiful, polished, brimming with ideas and the product of love of a sizable teams.« – Konstantinos Dimopoulos,

»Of Light & Shadow is an inventive twist on the 2D platformer … a lot of fun!« – Jeffrey Matulef, MTV Multiplayer


Michael Fuchs
Game Design, Level Design, Rigging, Story
Michael Kenzel
Shader Programming
Markus Huber
Concept Art, Art Direction
Manuel Hoffmann
Code, Sound & Music integration, Facebook page manager
Florian Jindra
Game Director, Game Design, Score
Vedad Siljak
Code Ninja
Martin Kenzel
Character Art, Cinematics
Andreas Stallinger
Code Artist
Martin Klappacher
Sound & Music, Tech Artist, Concept, etc.
Michael Webersdorfer
Sir Codeur, Game Design
Clemens Stangl
Character Animation, Additional 3D Art, Game Design
Patrick Topf
Character Artist, Environment Artist, Game Design, Texturing
Vinzenz Mayrhofer
Producing, Scrum Master
Sophie Müller
Stefan Wiesenegger
Concept Art, Texturing, Modeling, Environment Artist